Shot Clock
Posted: Wed May 12, 2021 4:55 pm
We don't require football teams to pass, but we do require them to get a play off within a certain time frame. Like almost all sports at most levels. Can you imagine if a team took the lead and then just waited 5 minutes to snap the ball? I have seen out-matched teams in high school hoops do this all of the time. If they have a lead or are even in a close game against a better opponent, they go into four corners, and literally can make possessions take minutes. It's terrible.Wrangler wrote: ↑Sat May 22, 2021 8:06 amMy personal opinion is that it is unnecessary, and a complete waste of money. Honestly, what percentage of the possessions will actually be affected by the shot clock? 2%? Furthermore, why are we taking a strategic tool that requires a significant amount of skill to implement away from teams that choose to use it? It takes some serious ball-handling skills to successfully alter the flow of a game through slowdown techniques. We don’t require a football game to pass the ball. We allow them to grind it out on the ground all night long…..
If your opponent slows the game down, and you don’t like it, play some defense and get the ball back. Force a turnover. Basketball isn't just an offensive game. I completely understand what you’re talking about, but I think the shot clock deal is primarily about pleasing fans, rather than improving the quality of play.ilovethecats wrote: ↑Sat May 22, 2021 8:48 am
We don't require football teams to pass, but we do require them to get a play off within a certain time frame. Like almost all sports at most levels. Can you imagine if a team took the lead and then just waited 5 minutes to snap the ball? I have seen out-matched teams in high school hoops do this all of the time. If they have a lead or are even in a close game against a better opponent, they go into four corners, and literally can make possessions take minutes. It's terrible.
I can tell your from experience that running the clock is very hectic and stressful. Lots of things to keep track of and focus on. At least for me, it would be unrealistic to keep track of another time component with the same equipment and staffing. It would lead to other critical errors such as score, timeouts, possession, team fouls, etc.Bobcat4Ever wrote: ↑Sun May 23, 2021 12:58 amWhat was the score at halftime the night Idaho State froze out the Bobcats in the Fieldhouse? I think it was 8-0 in favor of the Bengals. The ‘Cats tried to get the ball away, but eventually would make a mistake and there would go a layup. I do not remember if any of those points were free throws. The game was so slow even in the second half that the official scorekeeper must have gone to sleep, as two Bobcat points were awarded to the Bengals — and the error was never corrected. Not sure who shot clocks are for, but I’d have paid out of pocket that night for one.
Could high school teams be given exactly one minute, and just keep track of it on the main scoreboard? Maybe the scorer’s table could sound a ten-second warning. Shot clocks without the clock. It’s not perfect but for the 2% of the games that need it — good enough.
I understand, but getting the ball back when the offense is deliberately stalling is much harder than just playing defense and forcing a turnover. It’s why during end of game scenarios the defense is just forced to foul to stop the clock. If it was just as easy to play tougher defense and force a turnover they’d never waste the fouls.Wrangler wrote: ↑Sat May 22, 2021 10:45 pmIf your opponent slows the game down, and you don’t like it, play some defense and get the ball back. Force a turnover. Basketball isn't just an offensive game. I completely understand what you’re talking about, but I think the shot clock deal is primarily about pleasing fans, rather than improving the quality of play.ilovethecats wrote: ↑Sat May 22, 2021 8:48 am
We don't require football teams to pass, but we do require them to get a play off within a certain time frame. Like almost all sports at most levels. Can you imagine if a team took the lead and then just waited 5 minutes to snap the ball? I have seen out-matched teams in high school hoops do this all of the time. If they have a lead or are even in a close game against a better opponent, they go into four corners, and literally can make possessions take minutes. It's terrible.
This is just my opinion. I realize that most people don’t agree. Heck, most of my friends disagree with me on this subject!
I happily defer to your experience. It would definitely need another person. I don’t know how many stat keepers help with ticking off rebounds, etc. Any volunteers? All paid? MSU Volleyball probably still uses volunteer spotters. Even if someone was trained and paid — I was just trying to think of a way to keep the game on track without requiring additional expensive equipment.Cataholic wrote: ↑Sun May 23, 2021 12:58 pmI can tell your from experience that running the clock is very hectic and stressful. Lots of things to keep track of and focus on. At least for me, it would be unrealistic to keep track of another time component with the same equipment and staffing. It would lead to other critical errors such as score, timeouts, possession, team fouls, etc.Bobcat4Ever wrote: ↑Sun May 23, 2021 12:58 amWhat was the score at halftime the night Idaho State froze out the Bobcats in the Fieldhouse? I think it was 8-0 in favor of the Bengals. The ‘Cats tried to get the ball away, but eventually would make a mistake and there would go a layup. I do not remember if any of those points were free throws. The game was so slow even in the second half that the official scorekeeper must have gone to sleep, as two Bobcat points were awarded to the Bengals — and the error was never corrected. Not sure who shot clocks are for, but I’d have paid out of pocket that night for one.
Could high school teams be given exactly one minute, and just keep track of it on the main scoreboard? Maybe the scorer’s table could sound a ten-second warning. Shot clocks without the clock. It’s not perfect but for the 2% of the games that need it — good enough.
I am sure you can get volunteers, but the bigger issue will be equipment. In today’s tech world, there is probably a low cost way to add a basic shot clock. I bet there is even an app for a shot clock that could be run on a Video Monitor. Probably the bigger question is what the MHSA will allow to suffice for a shot clock. For example, does it have to be mounted on top of the backboard?Bobcat4Ever wrote: ↑Sun May 23, 2021 11:40 pmI happily defer to your experience. It would definitely need another person. I don’t know how many stat keepers help with ticking off rebounds, etc. Any volunteers? All paid? MSU Volleyball probably still uses volunteer spotters. Even if someone was trained and paid — I was just trying to think of a way to keep the game on track without requiring additional expensive equipment.Cataholic wrote: ↑Sun May 23, 2021 12:58 pmI can tell your from experience that running the clock is very hectic and stressful. Lots of things to keep track of and focus on. At least for me, it would be unrealistic to keep track of another time component with the same equipment and staffing. It would lead to other critical errors such as score, timeouts, possession, team fouls, etc.Bobcat4Ever wrote: ↑Sun May 23, 2021 12:58 amWhat was the score at halftime the night Idaho State froze out the Bobcats in the Fieldhouse? I think it was 8-0 in favor of the Bengals. The ‘Cats tried to get the ball away, but eventually would make a mistake and there would go a layup. I do not remember if any of those points were free throws. The game was so slow even in the second half that the official scorekeeper must have gone to sleep, as two Bobcat points were awarded to the Bengals — and the error was never corrected. Not sure who shot clocks are for, but I’d have paid out of pocket that night for one.
Could high school teams be given exactly one minute, and just keep track of it on the main scoreboard? Maybe the scorer’s table could sound a ten-second warning. Shot clocks without the clock. It’s not perfect but for the 2% of the games that need it — good enough.